General
- 15 Years C/C++
- Physics (PhD)
- Maths
- Template Libraries
- C#
- Actionscript
- Python
Game Engine Architecture
- Multi-Core Game Engines
- Entity Systems
- Replay Systems
- Data-driving
Physics
- Vehicle Simulation
- Radio Controlled Cars
- Motorcycles
- Cars
- Go-Karts
- Powered Ragdolls
- Perfect animation matching
- Dynamic constraint limits
- Collision priority mechanism
- Just-in-time assignment
- Hair dynamics
- Rigid Body Dynamics
- Collision Detection
Gameplay
- Scene Analysis
- Character Scene Navigation and Interation
- Vehicle and Weapon AI
- Gameplay Logic
Core Systems
- Asset Managament
- Serialization
- Memory Management
- Containers and STL
- Template Libraries
- Math (Scalar and Vector)
- Debugging
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