Areas of Expertise

General

  • 15 Years C/C++
  • Physics (PhD)
  • Maths
  • Template Libraries
  • C#
  • Actionscript
  • Python

Game Engine Architecture

  • Multi-Core Game Engines
  • Entity Systems
  • Replay Systems
  • Data-driving

Physics

  • Vehicle Simulation
    • Radio Controlled Cars
    • Motorcycles
    • Cars
    • Go-Karts
  • Powered Ragdolls
    • Perfect animation matching
    • Dynamic constraint limits
    • Collision priority mechanism
    • Just-in-time assignment
  • Hair dynamics
  • Rigid Body Dynamics
  • Collision Detection

Gameplay

  • Scene Analysis
  • Character Scene Navigation and Interation
  • Vehicle and Weapon AI
  • Gameplay Logic

Core Systems

  • Asset Managament
  • Serialization
  • Memory Management
  • Containers and STL
  • Template Libraries
  • Math (Scalar and Vector)
  • Debugging

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